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Video Game History – Is The First Video Game Ever Made?

An enthusiastic retro player has long been interested in the history of video games. Specifically, a theme that I have a lot of passion: "Which was the first video game I ever made?" … So I started a thorough investigation on this topic (and this article was first published in a series of articles detailing all the video game stories.)

The question was: Which was the first video game ever made?

The answer: Well, there is no easy answer to this question. This "video game" depends on its own definition. For example: When are you talking about the "first video game," is the first video game, the first console game or the first digitally programmed game? For this reason, I have created a list of 4-5 video games that were in a way or another way the beginning of the video game industry. You will realize that the first video games did not come up with the intention of gaining profits from them (in the decades there were not Nintendo, Sony, Microsoft, Sega, Atari or any other video game company). In fact, the only idea of ​​a "video game" or an electronic device designed only for "play and entertainment" was over 99% of the population at that time. However, thanks to the small group of geniuses who took the first steps in the video game revolution, we can enjoy many hours of fun and entertainment today (creating millions of jobs over the past 4 or 5 decades). For more information, I will present the "First Video Game Candidate": 1960-19004 1960s: Cathode Ray Tube Entertainment Device

This is considered (as official documentation) as the first electronic game device,. This was created by Thomas T. Goldsmith Jr. and Estle Ray Mann. The game was compiled in the 1940s and submitted to an American patent in January 1947. The patent was issued in December 1948, which is also the first electronic game device ever to have received a patent (U.S. Patent No. 2,545,992). As described in the patent, there was an analog circuit device on which a series of buttons for moving a point on the cathode ray tube display worked. This game was inspired by the launch of the missiles in the II. World War Radars, and the purpose of the game was simply to steer a "missile" to reach the target. In the 1940s it was extremely difficult (because it was not impossible) to display graphics on the cathode ray tube display. That's why only the actual "missile" appeared on the display. The target and any other graphics were overlaid on the screen manually on the screen. Many people have said that Atari's famous video game, the "Missile Command", was created after the gaming device. NIMROD is the name of a digital computer device that has been operating since the 1950s. The creators of the computer were the engineers of a UK-based firm under the name of Ferranti, with the aim of presenting the device at the 1951 British Festival (later in Berlin).

NIM is a two strategy game strategy that is thought to originate from ancient China. NIM rules are simple: There are a number of groups (or "holes") and each group contains a number of objects (the NIM common starting array is 3 arrays containing 3, 4, and 5 objects). Each player alternately removes the objects from the fish, but each object that has been removed has to be a single bunch and at least one object must be removed. The player who gets the last item from the last heap loses the game, but there is a variation of the game where the last player of the last heel is winnowed.

The NIMROD display was used and designed and is designed for the unique purpose of NIM's game, the first digital computer device specifically designed for gaming (but the main idea is to showcase and demonstrate how a digital computer works, not a digital computer entertain and entertain it). Since there is no "raster video" as a display (television, monitor, etc.), Many people do not consider it a real "video game" (electronic game, yes … video game, no …). But once again, it really depends on your point of view when talking about a "video game". 1952: OXO ("Noughts and Crosses")

This was a digital version of "Tic-Tac-Toe" made for EDSAC (Electronic Delay Storage Automatic Calculator). The project was designed by Alexander S. Douglas at Cambridge University and was once again not for entertainment, but part of his PhD dissertation on Human-Computer Interactions.

The rules of the game are the regular Tic-Tac-Toe game, the player against the computer (2 players were unavailable). The input method is a rotating dial (like old phones). The output was detected on a 35×16 cathode ray tube display. This game was never very popular because the EDSAC computer was only available at Cambridge University, so there was no way to install and play elsewhere (many years later when the EDSAC emulator was created and by then many other excellent video games available is …). "Tennis for Two" was created by a physicist working at William Higinbotham, Brookhaven National Laboratory.

1958: Tennis for Two This game was entertaining, so the lab visitors had some fun while waiting on the "day of visitors" (finally … a video game that "just for fun" Were created …). The game was very advanced for the era: bullet behavior was modified by several factors such as gravity, wind speed, position and angle of contact, etc.; he had to avoid the net as real tennis and much more. The video game hardware contained two "joysticks" (two controls with a rotary knob and a pushbutton) connected to an analog console and an oscilloscope as a display.

The "Tennis for Two" game ever created. But many others differ from the idea that it was "a computer game, not a video game" or "the output display was an oscilloscope, not a" raster "video display … so it is not a video game." But well … you can not ask everyone …

It's rumored that "Tennis for Two" was the inspiration for Atari's mega hit "Pong" but this rumor has always denied … for obvious reasons [19659002] 1961: Spacewar!

"Space!" video game was created by Stephen Russell with J. Martin Graetz, Peter Samson, Alan Kotok, Wayne Witanen and Dan Edwards from MIT. In the 1960's, MIT is "the right choice" if you want to do computer research and development. So this half-dozen innovative guys took advantage of the ordering of a completely new computer and are expected to arrive soon on the campus (a DEC PDP-1) and have begun to think about what kind of hardware test programs will be made. When they learned that a "precision CRT display" was installed in the system, they immediately decided that the "real visual / interactive game" would be PDP-1's choice program. After a few conversations, they soon decided to have astronaut play or something similar. After all this, all the other ideas were very quick: like game rules, concept design, programming ideas, and so on.

So it is approx. After 200 people / hour, the first version of the game is finally ready for testing. The game consisted of two spaceships (called "pencils" and "wedges") with side-by-side missiles with a star in the middle of the display (which "pulls" both spaceships "due to its" gravitational force.) The set of control switches for all spaceships (rotation, , missiles and "hyperspectral") All spaceships have a limited amount of fuel and weapons and the hyperspace option was like a "panic button" if there is no other way (even "rescues or interrupts"). 19659002] Computer game between MIT students and programmers was an immediate success, and soon they launched their own changes in the game program (such as real star charts for the background, star / no star options, backdrop options, angular pulse options, among others) The game code has been downloaded to many other computer platforms (since it was difficult to find the video in the 1960s, it was mostly related to more novel / cheaper DEC systems, such as PDP-10 and PDP-11). [19659002] Spacewar! not only are many of the first "real" video games (since this game has a video presentation) but they also proved to be the real predecessor of the real arcade game and inspirations to other video games, consoles and video game companies (we might say "Atari"). But that's another story, arcade games, and console video games on the other side of the history of video games (so be cool about future articles on these topics).

So here are the "First Video Game" candidates. What do you think was the first video game ever? … If you ask me, I think these games were revolutionary for the era, and it should be the beginning of the video game revolution. Instead of finding out which was the first video game, it's very important that they were created. The creator of Spacewar, Stephen Rusell, once said, "If I did not, then in the next six months someone would be just as thrilling or even better, only for the first time."

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